After another foray into the wood, our adventurers re-approached the mill to conduct more investigation and surveillance. A brief inspection of the rat lair uncovered a few magic items, some dead rat pups, and little more. The mill has not yet become occupied, and the harpy larder in the loft continues to rot.
During several evenings of observation, the crew witnessed a very organized capture of a barge and its contents conducted by the usual uglies in the village. Most of the spoils are making their way to the sanitarium where the uglies are dropping off goods, and unknown numbers of humans are taking over from there. It would appear that there is a regular population of human guards, soldiers, and unknown types established between the Inn and the Sanitarium.
The party then conducted a takeover of the church. After dispatching a wight, a few zombies and a couple skeletons it was discovered that the altar in the twilight side of the church contains a passage into catacombs beneath the city. Exploration of the well formed rooms and tunnels resulted into another engagement with the slightly less than living. The party then broke up a poker game among a few guards in the barracks. A somewhat fruitful attempt at interrogation was abruptly interrupted by a hammer blow from the thunder dwarf.
Further exploration led to the young mage interrupting a discussion among what appears to be a shift supervisor (or desk clerk) and two additional guards. We’ll have to wait until our next installment to catch up with the story.